Eternal Sonata: Chapter 4, Grande Valse Brilliante

We finally get a recap of our second party of heroes and how they were rescued by a Baroque Ship. The first dungeon is pretty annoying. It’s a pirate ship where every floor and room looks almost identical. What makes it worse is that the enemies never change either. You’ll need to find the key to the boss room. This boss is the Captain of the ship and shes tough. This is the first time I had difficulty during a boss fight mostly due to the fact that my stronger players are in the separated party. Luckily Polka has some nice healing abilities that you can take advantage. The Captain will deal a lot of damage if you don’t time your defenses correctly so watch out and keep Polka out of the action so she can keep healing.
After this flash back you’ll have some downtime until your party ventures into the mountains. The mountains weren’t too bad but there are areas where you might want to back track to get every treasure chest. After the mountain you’ll have a chance to get your revenge against Fugue. The samurai word wielding boss is surprisingly not as difficult as the Pirate Captain we had to fight before. Use the same strategy here to take Fugue down.
The game is starting to become more involved with spies and backstabbing. We also get to understand the opposing country of Baroque a little more. The fighting system continues to change as you hit level 4. You’ll lose more tactical time during battles but you’ll gain counter attacks. The enemy’s attack are also becoming more difficult to block.






















